ARGeospatialCreatorOrigin
Provides a Geospatial Creator Origin that has both a lat/lon and gamespace coordinates.
This is the reference point used by AR Anchors made in the Geospatial Creator to resolve their location in gamespace.
Summary
Inheritance
Inherits from:ARGeospatialCreatorObject
Properties |
|
---|---|
Altitude
|
double
Gets the altiude of this origin, in meters according to WGS84.
|
Latitude
|
double
Gets the latitude of this origin, in decimal degrees.
|
Longitude
|
double
Gets the longitude of this origin, in decimal degrees.
|
Public functions |
|
---|---|
SetOriginPoint(double latitude, double longitude, double altitude)
|
void
Sets the geospatial location for this origin, including updating the location for any dependent subcomponents.
|
Properties
Altitude
double Altitude
Gets the altiude of this origin, in meters according to WGS84.
Will return Double.NaN
if the origin point has not been initialized.
Latitude
double Latitude
Gets the latitude of this origin, in decimal degrees.
Will return Double.NaN
if the origin point has not been initialized.
Longitude
double Longitude
Gets the longitude of this origin, in decimal degrees.
Will return Double.NaN
if the origin point has not been initialized.
Public functions
SetOriginPoint
void SetOriginPoint( double latitude, double longitude, double altitude )
Sets the geospatial location for this origin, including updating the location for any dependent subcomponents.
This method is only available in the Unity Editor; moving the origin at runtime is not supported.
Details | |||||||
---|---|---|---|---|---|---|---|
Parameters |
|