[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-09-18 UTC."],[[["`StandbyChangedEvent` is dispatched when a TV's standby state changes (entering or leaving standby)."],["Apps should always check the `isStandby` property to determine the TV's current standby status."],["`cast.framework.CastReceiverContext#getStandbyState` can be used to check if the TV's standby status is unknown."],["The `StandbyChangedEvent` constructor takes an `isStandby` parameter indicating the TV's standby state."],["`StandbyChangedEvent` inherits from `cast.framework.system.Event` and includes an `isStandby` property reflecting the TV's standby status."]]],["The `StandbyChangedEvent` is dispatched by `CastReceiverContext` when a TV enters or exits standby mode. Applications should check the `isStandby` property to determine the TV's state. The `isStandby` property is `true` if the TV is in standby and `false` otherwise. The actual standby state can also be checked by calling `getStandbyState`. The `StandbyChangedEvent` also has a `type` property. This class inherits from `cast.framework.system.Event`.\n"]]