GCKPlayerState.h File
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GCKPlayerState enum.
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An enum describing player states.
- Deprecated:
- The Game Manager API is no longer supported and will be removed in a future release.
Enumerator |
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GCKPlayerStateUnknown |
Unknown player state.
|
GCKPlayerStateDropped |
The player is no longer connected to the receiver because of a network drop.
|
GCKPlayerStateQuit |
The player has manually chosen to disconnect from the receiver.
|
GCKPlayerStateAvailable |
The player is connected to the receiver and available to join a game.
|
GCKPlayerStateReady |
The player is connected to the receiver, and ready to enter the game.
|
GCKPlayerStateIdle |
The player is connected to the receiver, in the game, and idle.
|
GCKPlayerStatePlaying |
The player is connected to the receiver, in the game, and actively playing.
|
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Last updated 2024-09-18 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-09-18 UTC."],[[["This documentation details the `GCKPlayerState` enum, which describes the various states a player can be in within the Google Cast framework."],["The `GCKPlayerState` enum is deprecated and will be removed in a future release as the Game Manager API is no longer supported."],["The enum includes states like Unknown, Dropped, Quit, Available, Ready, Idle, and Playing, each representing a different stage of a player's connection and interaction with a Cast receiver."],["Developers can use this enum to understand and respond to changes in a player's state during a Cast session, although alternative solutions should be considered due to its deprecation."]]],[]]