GCKPlayerInfo Class
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Represents data for a single player.
- Deprecated:
- The Game Manager API is no longer supported and will be removed in a future release.
Inherits NSObject.
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(instancetype) | - init |
| Default initializer is not available. More...
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Default initializer is not available.
The unique string identifier of this player.
The current state of the player.
Player-specific data defined by the game.
This data is persisted while the game is running. Will be either an object that can be serialized to JSON using NSJSONSerialization, or nil
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True if this player is was created on this sender device.
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Last updated 2024-09-18 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-09-18 UTC."],[[["The `GCKPlayerInfo` class represents data for a single player in a game session, including player ID, state, and custom data."],["This class is part of the Game Manager API, which is deprecated and will be removed in a future release."],["Players have properties such as `playerID`, `playerState`, `playerData`, `isConnected`, and `isControllable` that provide information about their status and connection."],["A player is considered connected if their `playerState` is `Available`, `Ready`, `Idle`, or `Playing`."],["`isControllable` indicates if the player was created on the current sender device."]]],[]]