To implement animation in Sceneform, you need models with animation data. These
models are created ahead of time by artists using 3D modeling and animation
software. These animations must be exported as *.fbx
files, then imported into
a *.sfb
file to be used in Sceneform.
To ensure they're compatible with ARCore, *.fbx
files should be saved using
supported settings. You can then import these files into your project as *.sfb
files.
FBX asset format and requirements
We recommend and support the following settings for *.fbx
files exported from
modeling and animation software.
File format: FBX 2016/2017 or later
Axis conversion: Up axis is Y
Scale factor: Centimeters
Required geometry settings:
- Smoothing groups
- Smooth mesh
- Referenced asset content
Recommended geometry settings:
- Tangents and binormals
- Triangulate
- NURBS
Animation: enabled
Deformed models settings:
- Deformed models
- Skins