A repeated image over the stroke to allow a user to set a 2D texture on top of a stroke.
If the image has transparent or semi-transparent portions, the underlying stroke color will show
through in those places. Solid portions of the stamp will completely cover the base stroke.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-11-15 UTC."],[[["`GMSStrokeStyle` defines the visual appearance of lines or strokes on a map, such as those used for polylines."],["It supports solid colors, gradients, and repeating image patterns (stamps) to style strokes."],["You can create styles with solid colors using `solidColor:`, gradients using `gradientFromColor:toColor:`, and transparent strokes with stamps using `transparentStrokeWithStampStyle:`."],["The `stampStyle` property allows applying a repeating image pattern over the stroke, with transparency allowing the underlying stroke color to show through."]]],["GMSStrokeStyle defines drawing styles for one-dimensional entities. Key actions include setting a `stampStyle` to repeat an image over the stroke, creating a solid color stroke using `solidColor:`, generating a gradient stroke with `gradientFromColor:toColor:`, and creating a transparent stroke with a stamp style via `transparentStrokeWithStampStyle:`. The `stampStyle` allows 2D texture application, with transparent areas revealing the base color and solid parts obscuring it.\n"]]